Designed by a team of MMO-development veterans at BioWare’s Austin, Texas-based studio, The Old Republic attempts to cover a lot of ground. First and foremost, it plays out as a sequel to the two Knights of the Old Republic games, but by moving to the massive multiplayer genre, it’s also stretching to cover Star Wars Galaxies’ failure and fix many of the things that game’s developers did wrong – and with SWG’s closing, it seems fitting for BioWare to court the old Sony Online game’s playerbase. But even moreso, this game seems to be the best reason yet for players who are sick of World of Warcraft (but, presumably, not sick of MMORPGs) to finally ditch the seven-year-old standby and move over. The gameplay and combat start out very similar, that’s for sure, so players will quickly wonder just why they’re bothering, but I think there’s just enough new content (and fresh outlooks on how people have fun in MMOs) to make The Old Republic a hit, if not a massive one like Blizzard’s games have proven to be.
No related posts.